HHouse_Immersive Performance_Elevator Ticket

For the first week assignment – a simple immersive performance, to put a new slant on an everyday situation or interaction.Ben, Tom and me present the Elevator Ticket!

And here’s the nicely put-together by Tom:

In New York there isn’t much more routine then taking an elevator ride. With the exception of freak accidents elevators usually function in the same way. Press the button, wait, get in and awkwardly attempt not to look at other people, get off.

As routine as elevator rides may be, we imagined disrupting the routine of elevator usage.

In the style of old train tickets, we created an elevator ticket and instructed visitors to the NYU Tisch building that a ticket was required for using the elevator.

Using the reasoning of ‘safety’ and ‘efficiency’ we asked visitors for his/her destination floor and collected tickets prior to boarding the elevator. The ticket was not presented as an option but instead as a requirement to use the elevator.

The responses varied from mild amusement, to annoyance and non compliance. It was interesting that most elevator users accepted the reasoning of ‘efficiency’ or ‘safety’ at face value, even as we were not dressed in a way that might suggest authority.

We imagined that to enhance the performance we could  dress in uniform and have operators standing inside of the elevator asking for tickets from passengers and pressing floor button for them. During the ride the operator could talk about the imaginary floor news and wish passengers a merry imaginary scenario day when arriving.

{Walk & Talk}

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Walk & Talk

is the final project of me and Ziv for Spatial Media.

 

Ideas

For the final of Spatial Media, there’s no restriction on content and context, so because of the struggling process of brainstorming, we decided to make a project helping brainstorming! Getting the inspirations from Land and Sea, a game heard from Ziv from Israel, and the Boundary Functions of Scott Snibbe that exploring the relation between people and spaces, we built up a system that people can expand their territory by walking and shaking, and once people stop moving, their territories will shrink and eventually disappear. Based on several researches proved that “Body Movements Can Influence Problem Solving”(e.g. Science Daily, May 13, 2009), it has the potential to be installed in office space, and help employees brainstorming.

traditional_territory_small

 

Concept

Each person in the game is assigned an initial territory, which he can expand by walking. If they don’t walk, their territory gets smaller. Also, if they don’t talk (to brainstorm or just chit chat), their territories will shrink. This way, people have to walk and talk in order to keep his/her territory.

 

Context

This game can be used for multiple purposes, e.g. DECISION MAKING • BRAINSTORMING • VOTING ON IDEAS • BUDGET PLANNING. Overall the main function is provoking thoughts about sharing and space with movements.

http://www.jhclaura.com/wp-content/uploads/2014/04/walk-n-talk.pdf

 

Technique

process

Tools: OpenFrameworks, Kinect*1, projectors*2.

 

Developing

1) The first attempt to expand the territories based on the blobs movement captured by Kinect.

2) Using ofPolylines to smooth the shape of geometry.

3) Beautiful mistakes 😉

4) Final version of color-filled geometry.

Roofwing

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A flying + walking, surreal experience design for rooftop. Work done with amazing John.

It’s all start from an assignment in the class Spatial Media, with specific requirement as below:

+ be site specific (i.e. be designed for an actual location)
+ be designed for use by more than one person
+ involve a horizontal surface

START FROM SPACE

Because we wanted the experience to be strongly connected with space, we developed the idea starting from space. We chose rooftop because its exciting yet rusted characters, and we thought it has the potential to be a relaxing playground for citizens, especially for cities with limited space.

CONCEPT

+ Utilize the height and windy characters directly from space
+ Cooperate with your teammates to maximize and exaggerate the excitement

SP_Rooftop_old

SWINGS PRODUCTION(making miniature!)

+ woods
+ necklace chains & rings
+ thin hemp rope
+ webcam
+ monitor
+ white board

TECHNIQUES

+ Openframeworks
+ videoGrabber
+ videoPlayer
+ color detection
+ image sequences
+ soundPlayer

Swing range test

Infinite Loop
This is one of the amazing beautiful mistake with the infinite loop between monitor showing what camera capturing and camera capturing monitor.

HOW IT WORKS

+ Team A & Team B
+ swing people*5 need to cooperate to swing as high as they can to shoot out the strong thunder, or either weak thunder or NO thunder will be shoot out(different thunder sound effects).
+ people in the center can block the thunders by stepping on them(scoring sound effect + spark sequence), so two team have to try to rope in the people in the center
+ once thunders reach the other side, strong thunder gets 2 scores, weak thunder gets 1 score.
+ SWING OR DIE.