After finalizing the subject as MASK, the research needs to be updated too.

Will be updated periodically…


How is a mask to be used traditionally?

How is a mask to be used untraditionally?

– Frank Sidebottom; movie to watch Frank 

How to fool the perception, to self and to others?

  • Qs to answer
    • “What consciousness is?”
      • American philosopher Thomas Nagel argued that, even if you were somehow able to transport yourself into the mind of a bat, you still wouldn’t really know what it’s like to be a bat; you would only have the experience of being a person inside the mind of one. Nagel’s arguments rest on the fact that we don’t yet fully understand what consciousness is, and perhaps we never will.


  • Code stuff
    • Computer vision, HTML5, Three.js, WebRTC
  • Physical stuff:
    • Fabrication: cardboard, paper, paper mache
    • Arduino
  • 2/25, got advice from Alex Kauffmann, who works on the Cardboard in Google!
    • The distance between lenses and phone screen is fixed (in the current version, somewhere in the vicinity of 44mm). Provided they respect the fixed focal distance, you should be fine. Velcro is your friend. So is hot glue.
    • For interaction, I recommend not having straps—make people hold the mask as they wear it, it avoids all sorts of latency problems (your torso rotates much slower than your neck, and when you’re holding the mask, you can only turn your head as fast as your torso). Also, don’t do motion in more than one direction (if there is motion at all) and don’t accelerate and decelerate (it’s a recipe for vomit). In virtual reality, there is no friction, so no need to simulate it.
    • In terms of software, I would steer you either towards WebVR (here’s a good overview with relevant links) or the Unity plugin for the Cardboard SDK. They take care of most of the difficult optical things so you can focus on just building your 3D environments.

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