A flying + walking, surreal experience design for rooftop. Work done with amazing John.
It’s all start from an assignment in the class Spatial Media, with specific requirement as below:
+ be site specific (i.e. be designed for an actual location)
+ be designed for use by more than one person
+ involve a horizontal surface
START FROM SPACE
Because we wanted the experience to be strongly connected with space, we developed the idea starting from space. We chose rooftop because its exciting yet rusted characters, and we thought it has the potential to be a relaxing playground for citizens, especially for cities with limited space.
+ Utilize the height and windy characters directly from space
+ Cooperate with your teammates to maximize and exaggerate the excitement
SWINGS PRODUCTION(making miniature!)
+ necklace chains & rings
+ thin hemp rope
+ white board
+ color detection
+ image sequences
Swing range test
This is one of the amazing beautiful mistake with the infinite loop between monitor showing what camera capturing and camera capturing monitor.
HOW IT WORKS
+ Team A & Team B
+ swing people*5 need to cooperate to swing as high as they can to shoot out the strong thunder, or either weak thunder or NO thunder will be shoot out(different thunder sound effects).
+ people in the center can block the thunders by stepping on them(scoring sound effect + spark sequence), so two team have to try to rope in the people in the center
+ once thunders reach the other side, strong thunder gets 2 scores, weak thunder gets 1 score.
+ SWING OR DIE.